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Types of Animation

  • Writer: chowacademic
    chowacademic
  • May 13, 2018
  • 4 min read

The purpose of this guide is to take you through the intricacies of the different types of animation styles and techniques.


It also shows you what path you should take, and what does that path entails, in order to become an animator based on the type you choose.


This guide is not about leaning how to animate, but instead it breaks down the five different types (or genres) of animation available to you, and what you’ll need to start animating. Best software, best schools, and more.


1. traditional animation

About traditional animation

In traditional animation, animators draw images on a transparent piece of paper fitted on a peg using a colored pencil, one frame at the time. Animators usually test animations with very rough drawings to see how many frames they would need for the action to work. The animation process of traditional animation can be lengthy and costly. Once the clean-up and the in-between drawings are complete, the production would move on to photographing each individual frame. Today, though, traditional animation can be done on a computer using a tablet, and does not requite actual photography of individual frames. 


2. 2D animation

2D animation is the term often used when referring to traditional hand-drawn animation, but it can also refer to computer vector animations that adopts the techniques of traditional animation.

Vector-based animations, meaning computer generated 2D animations, uses the exact same techniques as traditional animation, but benefits from the lack of physical objects needed to make traditional 2D animations, as well as the ability to use computer interpolation to same time.


3. 3D animation

3D animation, also referred to as CGI, or just CG, is made by generating images using computers. That series of images are the frames of an animated shot.


The animation techniques of 3D animation has a lot of similarities with stop-motion animation, as they both deal with animating and posing models, and still conforms to the frame-by-frame approach of 2D animation, but it is a lot more controllable since it’s in a digital work-space.


Instead of drawn or constructed with clay, characters in 3D animation are digitally modeled in the program, and then fitted with a ‘skeleton’ that allows animators to move the models.

Animation is done by posing the models on certain key frames, after which the computer will calculate and perform an interpolation between those frames to create movement.

When the modeling and/or animation is complete, the computer will render each frame individually, which can be very time-consuming, depending on the quality of the images and the quantity of polygons in the scene.


a 3D animator will spend most of their time looking at curves that represent the movement of different body parts over time.


Another big difference with 3D animation is that unlike traditional animation, the character’s body parts are always present and should be taken to consideration.


When animating in 2D, the character has to be drawn again every frame. When the character is viewed from the side, half of its body isn’t shown and thus isn’t drawn. It technically doesn’t exist. It’s drawn on a flat page and there isn’t really more of the character other than what the animator draws.


With 3D though, the character’s body parts always exist in the shot. Even when one hand isn’t visible, it’s still there. That adds some work for the animator, since we need to be aware of the entire character at all times.


The last major difference with 3D animation is the frame rate. Traditional animators usually work on 2’s which means they draw a new drawing every 2 frames, and thus having one drawing last for 2 frames. With 3D animation, however, the motion is always smooth (animated on 1’s), except for stylized pieces which intentionally try to look different.


Even when the character is standing still there should always be some sign of life or gentle movement to keep the illusion of life, this is something 2D animation can get away with much more easily than 3D animation.


4. Motion Graphics

Think animated logos, explainer videos, app commercials, television promos or even film opening titles.


The skills for motion graphics don’t necessarily translate to the other types of animation, since they don’t require knowledge of body mechanics or acting, but they do have some attributes in common such as understanding good composition and the all important camera motion.


The process of creating Motion Graphics depends on the programs used, since video editing softwares often have different UI or settings, but the idea is the same. Motion Graphics usually involves animating images, texts or video clips using key framing that are tweened to make a smooth motion between frames.


5. Stop Motion

Stop-Motion animation can be referred to any animation that uses objects that are photographed in a sequence to create the illusion of movement.

The process of stop-motion animation is very long, as each object has to be carefully moved inch by inch, while it’s being photographed every frame, to create a fluid sequence of animation.


5.1 Here are the different types of stop-motion animation:


5.1.1 Claymation

One of the most popular stop-motion form is Claymation. Working with clay or play-doh characters that can easily be manipulated for animation. Advanced claymation (such as The Neverhood or Armikrog) uses metal skeletons on which the clay is then molded for more sturdy rigs.


5.1.2 Puppets

Some animators use regular Puppets instead of clay ones, usually also built with some sort of skeleton rig. The faces of the characters can be replaced based on the expression, or controlled within the rig.


5.1.3 Cut-Out

Another popular form of stop-motion is cut-out. Using construction paper or cardboard characters and placing them on paper while shooting the animation from above (that’s how South Park was made before they switched to computers). The cardboard is then moved a little each frame to create the illusion of movement.


5.1.4 Silhouette

Similar to cutout animation, silhouette animation uses cardboard or some kind of flat material, but the objects are all black and the shot is depicted with silhouettes only. This is one of the oldest forms of stop motion and is rarely used today.


Action Figures / Lego

Some use action figures or lego characters for animation. This genre is very popular on YouTube with many channels dedicated to creating funny skits with Lego characters. Robot Chicken is a great example of that. They use famous action figures to make fun of pop culture.


5.1.5 Pixelation

Pixelation is a form of stop motion that uses real people and real environments to create unreal videos. It uses the stop motion method of taking a still photo, moving things around, and then taking another photo, but the subject matter is usually real people instead of puppets.

 
 
 

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